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PIPELINE COMMENTARY AND REVIEW #71
12 October 1998 
by Augie De Blieck Jr. 
http://www.nic.com/~augie/pipeline

     I stopped collecting baseball cards in about 1990 or 1991.  
Baseball was - and still continues to be - my favorite of all the 
major sports.  But at that point, I didn't have the money to collect 
both those and my relatively new-found love of comic books.  And 
comics seemed to have more to offer.  I still believe that.

     So I stopped collecting, after close to 8 years.  Cold turkey.  
Just like that.  Never looked back.

     While digging for something else completely this weekend, I 
chanced upon a box of my old baseball cards and flipped through for 
nostalgia's sake.  Man, a lot of those players have since retired.  
A lot of names and stories from my childhood came flooding back.  
Like Paul Zuvella, who the Yankees once traded for and then 
subsequently took 30-some-odd games before getting another hit.  
They were the away team when he got his first Yankee hit, and the 
crowd still gave him a standing ovation.  And then there's the 
All-Stars of yesteryear like the Braves' Dale Murphy (whatever 
happened to him?) and the Phillies' Von Hayes.  Dick Howser and 
Dan Quisenberry were both taken from us too young with brain tumors.  
And remember when Bo Jackson hit those four straight home runs?  I 
watched the game he hit the first three in against the Yankees 
before getting hurt.

     I mightily digress here. . .

     So I pulled out all the old cards and flipped through them, and 
then picked up a copy of the magazine now referred to as BECKETT 
BASEBALL CARD MONTHLY.  In my day, it was simply BECKETT's and it 
was THE price guide for baseball cards.  Nobody cared about trading 
cards or other sports cards, or action figures or Beanie Babies or 
-- you get the point.  It had cardboard covers and black and white 
interiors, filled with editorial material, columnists, and a huge 
price guide.  I wish I could find an old copy, but I don't seem to 
have saved any.

     Nowadays, the magazine is completely glossy, including the 
cover, full-cover (except the price guide middle section), and 
completely toned down, from my point of view.  It's a lot of gloss 
and glitz and no content.  There's some interesting little tidbits, 
but you could read the entire magazine cover to cover in a half-hour 
if you wanted.  The type is big, it's printed on backgrounds of 
bright colors, and the text is wrapped around pictures and images 
which jut into the paragraphs for no other reason, probably, than 
because the desktop publishing system they use lets them.

     Sound like WIZARD yet?

     Oh, wait, it gets better.  When I left baseball cards, it was 
just after the height of the collector's craze there, wherein all 
the people with all the money created a craze and a spectacle of an 
otherwise respectable hobby.  Packs of Donruss baseball cards, worth 
about $1 a pack, were being sold in local food stores for $4 or $5 
per in the hopes that the Billy Ripkin card with the legible 
offensive word on the knob of his bat might show.  And although the 
Sportflix cards died a horrible death (they were the ones with the 
images that changed as you looked at them at different angles), they 
paved the way to end the "monopoly" Topps, Donruss, and Fleer had. 
 All of a sudden, you had Score and Upper Deck trading card sets.  
Bowman returned from a period of dormancy decades-long.  They were 
glossier, more colorful, and more collectable, foresaking the gum 
for the rare card which held a player's autograph or contained a 
rare subset.

     But the market was dead or dying already and they were jumping 
the bandwagon much too late.  How could they survive?  These cards 
were being printed like they were money.  Everyone had a dozen of 
each of the popular ones. It couldn't last, could it?

     (Do I really have to explicitly state the connections of the 
previous two paragraphs to the comic book industry?)

     In the end, it didn't.  The market busted, and had to reform 
itself.

     And so, some 7 years later, I pick up a copy of Beckett's 
Baseball Card Monthly.   And I'm amazed at the price guide.  For 
starters, all the cards I couldn't hope to afford as a kid are now 
in my price range.  The Don Mattingly rookies that once went for 
$80-$40-$30 are now $40-$20-$8.  Yee-ha!  But the other big change 
is in the sheer number of sets.  No longer does each company produce 
their main card set, plus maybe a shorter set post-season.  Oh, no.  
Nowadays you have glossy, hologram, silver-embossed, signed, and 
limited edition cards.  You have card sets which are limited to 62 
copies of each card or some such silliness.  The prices per card are 
huge because the supply is low, thus creating demand.  It seems 
silly to me, but there you have it. 

     On the other hand -- and here's where Gladstone Comics could 
learn a lesson -- the regular sets are still being produced.  Yes, 
the high-end collectors can still buy the $4/pack baseball cards, 
but the regular sets are still made, although I imagine the cost of 
a pack isn't the 50 cents or a dollar I used to get them for.  Say 
they're $1.49.  A parent would be willing to pay that.  And the kid 
will enjoy baseball cards.  That's what's missing in Gladstone's 
Disney comics these days.  They produce the high-end collectors' 
books, but there's no alternative for the kids who happen into a 
comics shop and want a comic book with Donald or Mickey.

     No, the analogy is not perfect. I don't know if Gladstone would 
be able to make any money on low-priced titles.  Definitely not 
without newsstand distribution. But that might be a bigger problem 
than mere marketing.  Why sit and read a static comic when there are 
singalong videotapes to be rewound endlessly and watched in a car, 
for goodness' sake?

     But there are other points to touch upon here.  There's a new 
debate raging in the baseball card community over having 
professional card graders: people who will take your card, seal it 
in plastic, and tell you what grade it's in.  I imagine this is done 
for a small fee.  I couldn't help but look back at the one attempt 
we had a few years ago to make comics grading be done on a numeric 
1-100 point scale.  The ex-stamp collectors went nuts with that one, 
saying it was what helped kill their hobby.  After issuing that 
system one year, Overstreet seemed to forget about it the next, and 
so it died.

     One last thing I'd like to discuss, too:  why baseball card 
collecting is vastly inferior to comic book collecting.

     Put simply, there is none of the intimacy.  I look in the backs 
of Wizard and Beckett, to the section where they list all the shows 
and conventions going on in their respective industries.  You almost 
couldn't tell them apart.  Except for one thing: Comic book creators 
are a lot more accessible than baseball players.  And one other 
thing which really disgusted me: Comic book creators, generally, 
don't charge exorbitant fees for their signature.  The professional 
autograph dealers have ruined it for the kids in the baseball card 
collecting hobby to the point where in order to limit the damage 
done, the players must profit directly from signing items, at a 
given fee per item.  You won't find a baseball player calmly walking 
the aisles at a show, doing a little shopping.  Granted, their 
career is in baseball and not baseball cards.  But the intimacy is 
not there.

     Even comic books' greatest legends and talents are 
approachable, personable, friendly, and open.  With a rare exception 
or three, they're not recluses, money-grubbers, and alienators.

     Finally, there's a longer-term satisfaction from reading 
comics.  What's the thrill in baseball card collecting?  Completing 
a set, maybe?  Getting lucky that once and having the card of the 
century in a pack you just bought?  Well, you can get that with 
comics, too, in a way.  You can complete a run of a given title.  Or 
you could pick up a comic book at random and find you really like 
it.  But it goes further.  You can read, enjoy, discuss, reread, 
learn, and imitate a comic book.  You're not going to learn how to 
swing a bat better by picking up a baseball card.  You might learn a 
better way to draw or a stronger way to tell a story from a comic.  
You might fall in love with a character based on their comics.  Your 
opinion of a baseball player is pretty well defined by ESPN, by 
contrast.

     This essay reads a little disjointed, and I'm sorry for that.  
I wrote it over three different nights.  But I hope you understand 
the points I'm making, and maybe even learn a thing or two.  The 
collectors killed the coin market.  Then they killed the stamp 
market.  After decimating the baseball card market, they came after 
comic books and won.  Baseball cards seem to be learning from their 
mistakes and are correcting some of them, and not correcting 
others.  It's never too late for the comic book industry to take 
stock in itself and change some things.

Thanks for reading,
-Augie


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(C) 1999 Augie De Blieck Jr., who actually encourages you to link in to this site!